Nations Elite Esports CS:GO 1st edition - Nations Elite Esports
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Nations Elite Esports CS:GO 1st edition

teams

Prize pool

1st 6500 EUR

2nd 3000 EUR

3rd 2000 EUR

4th 2000 EUR

5th 1250 EUR

6th 1250 EUR

7th 1000 EUR

8th 1000 EUR

*Additional every team gets 500 EUR per win (Except finals)

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Overview

The time has come to announce our very first tournament!

For the 1st edition of our esports tournament series we believe that there is no better title than the king of competition – Counter Strike: Global Offensive. The whole idea behind Nations Elite Esports is to give every country or region a chance to compete and have their representatives playing our tournaments. We believe that bringing National talent to the spotlight could be a great boost for the esports ecosystem.

 

In our 1st edition of CS:GO Cup, we will have 8 teams participating and fighting for the prize pool of 25.000 EUR. Four of those teams were invited and four of them are coming from the qualifiers in different regions. We have Godsent, AGO, Kinguin and LDLC as invites and LPSP from Denmark, SuperJymy from Finland and Alientech from Portugal joining us in the main stage.

The tournament is scheduled to start on 12th of December with finals to be played on 17th of December.

 

 

 

Schedule

Rules

RULEBOOK

The document below contains the rules that should always be followed when participating in Nations Elite Esports organized tournaments. If the rules are broken, certain penalties will be applied.

Rules may only be changed by the tournament administration, which always has the last saying. The decision of administration is always the final word. In certain cases tournament administration may go against the rulebook to preserve sportsmanship and fair play between the competitors.

Here, in Nations Elite Esports we believe that fair and equal competition is one of the key factors to grow esports ecosystem, so we hope that every player follows the rules and we can focus on providing the best environment for all parties involved from players to spectators to media.

Contents

1. Rule Changes

The Tournament Direction reserves the right to amend, remove, or otherwise change the rules, without further notice. The Tournament Direction also reserves the right to make judgment on cases that are not specifically supported, or detailed in this rulebook, or even goes against this rulebook may be taken in extreme cases, to preserve fair play and sportsmanship.

2. Validity of the Rules

If any provision of the rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this rulebook. In event of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the rulebook.

3. Confidentiality

The content of protests, support tickets, discussions or any other correspondence with tournament officials and administrations are deemed strictly confidential. The publication of such material is prohibited without a written consent from the Nations Elite Esports tournament directors.

4. Code of Conduct

All Nations Elite Esports participants agree to behave in an appropriate and respectful manner towards other participants, spectators, the press and Nations Elite Esports administration. Being role models is the occupational hazard of being a Nations Elite Esports player or organizer and we must behave accordingly.

5. Additional Agreements

Nations Elite Esports administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. Nations Elite Esports highly discourages such agreements taking place, and such agreements that are contradicting the Nations Elite Esports rulebook are under no circumstances allowed nor tolerated.

6. Communication

The main official communication method of Nations Elite Esports is email. Nations Elite Esports will use the email that has been registered in the registration form, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed. Any such notices missed will be your responsibility.

7. Conditions of Participation in Nations Elite Esports

7.1. Age Restriction

People of all ages may participate in the Nations Elite Esports tournament.

7.2. Regional Limitations

People from all around the globe may participate in the Nations Elite Esports tournament.

7.3. Number of Players in a Team

The team roster must hold five (5) members from any country or nationality.

7.4. Stand-in Players

Stand-in players must be declared in Nations Elite Esports tournament registration form, their number is limited to two(2). Teams must also report switching between players and stand-ins 12 hours prior to the match.

7.5. Nicknames

Nicknames must not have any profanity or other type of harassing words in them, they must also fit the Code of Conduct.

7.6. Team Names

Nations Elite Esports team name may only hold one(1) sponsor name, but no product description is allowed. A sponsor may only be the name-sponsor of a single Nations Elite Esports team in that particular competition.

7.7 Changes to the Team Roster

Any changes in the team roster should be approved by the Nations Elite Esports administration before the changes are allowed to take place. This includes but is not limited to:

  • Adding or removing players
  • Changing the team name
  • Reorganizing stand-ins

7.8 Individual Player Profile

In order to maintain fair play and overall integrity of Nations Elite Esports tournaments players whose bans are not older than two (2) years on (but not limited to) the following platforms may not participate in said tournament:

  • Valve official servers (VAC ban)
  • Faceit bans (cheat bans)
  • ESEA bans (cheat bans)
  • CEVO bans (cheat bans)

8. Player Changes and Team Lineups

8.1. Player Changes for Qualifiers

Teams can change their lineup until the start of a qualifier, deadline to add new players is the official starting time of the tournament itself. After that deadline it‘s not possible to add new players, therefore Nations Elite Esports administration advises teams to have a sufficient number of substitutes available. If a team for any reason does not have the sufficient number of players to participate in a match, the team will receive a default loss.

8.2. Qualifier Restrictions for Qualified Players

Any player that played in a match with a team that qualifies through a qualifier is not allowed to take part in any other Nations Elite Esports qualifier of the same discipline.

8.3. Qualifier Restrictions for Invited Teams

Any player which is part of an invited team either to the offline or the main event itself is not allowed to take part in any other matches of the tournament unless the team change is permanent.

8.4. Lineup for the Group Stage

To avoid confusion by the community and Nations Elite Esports administration the team is required to continue playing with the majority of the players from the qualifiers. If a team for any reason does not have the sufficient number of players at the beginning of their match the team may try to rearrange the date with event administration at least one(1) day before it. If they fail they will be removed and if possible the slot will be redistributed by the tournament direction as they see fit.

8.5. Lineup for the Main Event

Depending on the Nations Elite Esports main event contract teams may change their players freely.

8.6. Invited Teams

Teams which have been invited by Nations Elite Esports administration must keep the majority of the lineup in order to keep the invited slot. If a team for any reason does not have the sufficient number of players the team gets removed and the slot will be redistributed by the tournament direction as they see fit.

9. Penalties and Consequences

9.1 Leaving During a Tournament

If a participant leaves or gets disqualified from Nations Elite Esports during an ongoing stage, the participant forfeits their rights to further take part in the tournament.

9.2. Betting or Gambling

No players, team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of Nations Elite Esports matches or the tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the organization and a minimal ban of 1 year from all Nations Elite Esports competitions for all people involved. Any other violation will be penalized at the sole discretion of the tournament direction.

10. Other Infringements

When a player or a team has broken one or several rules set by Nations Elite Esports, it will be referred towards this section for the appropriate penalty, where most general punishments are listed and cataloged. Most of these disputes will use single warning system (a warning for the first infringement and a ban upon the second).

10.1. Unsportsmanlike Behavior

For an orderly and pleasant game, it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished as Nations Elite Esports administration sees fit. The most important and most common offences are listed below. However, admins may punish for not explicitly listed typed of unsportsmanlike behavior (e.g. harassment).

10.2. Insults

All insults occurring in connection with Nations Elite Esports tournaments will be punished. This primarily applies to insults during a match but also on forums, match comments, player social networks, support and protest tickets). If evidence is clear harassment on other platforms linked to Nations Elite Esports tournament player may also be punished. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier punishments including the exclusion of the player.

10.3. Spamming

The excessive posting of senseless, harassing or offensive messages is regarded as spamming in Nations Elite Esports tournaments. Spamming on websites and social media may be punished depending on nature and severity

10.4. Spamming In-game

If the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play it will be punished by Nations Elite Esports administration as they see fit. The all chat functions are there to communicate efficiently with the opponent and the match admins as well as may be used for timestamping suspicious rounds, etc.

10.5. Misconduct

The attempt to mislead admins or other players, using false information or in any other way deceive other participants will be punished by the administration as they see fit.

10.6. Match Media

Math media are all uploads, including but not limited to: screenshots, smoke screenshots, anticheat (if present) files, demos, models, and so on.

10.6.1. Faking Match Media

Faking match media will be punished by a ban from the tournament.

10.6.2. Extraordinary Circumstances

When cheating is suspected, and the match media in question has been faked Nations Elite Esports administration will punish the faking team by banning them from the tournament.

10.7. Ringer/Faker

Any players involved in faking or ringing a player will be punished by Nations Elite Esports administration as they see fit.

10.8. Playing with a Disallowed Player

When using a disallowed player in your lineup the entire team may be punished by Nations Elite Esports administration as they see fit.

10.9. Misleading Admins or Players

Any attempts to deceive opposing players, admins, or anyone else related to Nations Elite Esports will be punished by Nations Elite Esports administration as they see fit.

10.10. Cheating

When cheating is uncovered, the cheating player will be banned from competing in Nations Elite Esports tournaments for the amount of time assigned by the administration (usually two (2) years), the team which tolerates cheaters in their lineup will be disqualified from the tournament and their open slot will be either left open or accommodated by a team assigned by Nations Elite Esports administration.

11. Protesting

A protest is for problems that affect the match outcome and is the official communication between the parties and an admin.

11.1 Deadline for Match Protest

The latest time that participants are allowed to issue a match protest is the earliest of the three following:

  • 48 hours after the scheduled starting time of the match.
  • The beginning of the next match for either of the two participants (but not less than 15 minutes after the game that is being protested).
  • Only at the offline event: the end of the event day (departure of the admins).

11.2. Contents of a Match Protest

The protest must contain detailed info about why the protest was filed, what kind of discrepancy it is, how the discrepancy came to be and when the discrepancy occurred. A protest will be declined if proper documentation is not presented. In addition, you may ask the opposing team to provide you with up to two(2) in-eye demo recordings which will be delivered to the tournament administration.

11.3. Behavior in Match Protests

Insults and flaming are strictly prohibited in a protest. Failing to adhere to this rule may have the protest ruled against the insulting party or disregarded as a whole.

11.4. Rematching in Post-protest

If you played and lost against a team that you failed to properly file a protest against or your protest was not ruled in your favor and later into the stage that same team got disqualified – you will not be granted conditions to replay the matches.

12. Match Broadcasting

12.1. Rights

All broadcasting rights of Nations Elite Esports are owned by Nations Elite Esports. This includes but is not limited to: IRC bots, shoutcast streams, video streams.

12.2. Waiving These Rights

Nations Elite Esports has the right to award broadcasting rights for one or multiple matches to a third party or the participants themselves. In such cases the broadcasts must have been arranged with the tournament direction before the start of the match.

12.3. Teams Responsibility

Teams cannot refuse to have their matches broadcast by Nations Elite Esports-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by the tournament direction. The teams agree to make sufficient accommodation so that broadcasting of matches can take place.

12.4. Drugs And Alcohol

To play a match, be it online or offline, under the influence of any drugs, alcohol, or other performance modifiers is strictly prohibited, and may be punished with exclusion from Nations Elite Esports tournaments.

13. Match Procedures

13.1. Map pool

The map pool includes the following maps:

  • Nuke
  • Inferno
  • Mirage
  • Cache
  • Overpass
  • Cobblestone
  • Train

13.2. Best-of-One (BO1) Matches

In case of Best-of-One matches, both teams remove maps alternatively until one map is left which will be played. The team with the lower seeding has to start to remove the first map. A knife round will be played to decide starting sides. In main event the better seed gets to decide who starts the veto/pick process.

13.3. Best-of-Three (BO3) Matches

In case of Best-of-Three matches, both teams remove one map alternatively, after that each team will pick one map. The team with the lower seeding has to start to remove the first map. To decide the last maps both teams once again remove one map alternatively, the last map will be used as third map if needed. A knife round will be played to decide starting sides on all maps. In main event the better seed gets to decide who starts the veto/pick process.

13.4. Best-of-Five (BO5) Matches

In case of Best-of-Five matches, both teams remove one map alternatively, after that each team will pick one map each until the last map is left and will be used as fifth map if needed. The team with the lower seeding has to start to remove the first map. To decide the last maps both teams once again remove one map alternatively,. A knife round will be played to decide starting sides on all maps. In main event the better seed gets to decide who starts the veto/pick process.

13.5. Group stage points distribution system and tie

Every team earns 3 points per wining a match in a group stage. If after playing all the matches in the group, teams have equal share of points the team which has won against the other team earning the same number of points is declared a winner. If there is a three-way tie, the winner is decided by maps-won difference if map points result is a tie, the winner is decided by rounds-won difference.

13.6.

For any delay up to 10 minutes after the scheduled start of the match teams may be penalized as the administration sees fit. At that point, the team will be considered a no show and match may be rescheduled, if the schedule allows it. Otherwise, the opponent will receive a default win from the administration.

13.7. Determining the “Better Seed”

Coin tosses are the last resort, so whenever a clear seeding is given, we will avoid them and declare one participant the “better seed”. This participant then has the choice about who starts in the process of the matches’ map-veto/pick.

13.8. Nickname In-Game

Each player has to use the same nickname during official matches as they stated in Nations Elite Esports tournament registration form. It’s allowed to add funny additions or characters to the nickname as long as core nickname is easily readable. Sponsors are also allowed if permission is given by the administration.

13.9. Number of Players

All matches have to be played with five players per team (5v5), other constellations are not allowed. If a team fails to show up with enough players, the match will count to no-show and will be forfeited.

13.10. Dropping of Players

If a player drops before the first kill in the first round of a half, then the half will be restarted. If a player drops after the first kill has been made and has not returned when the round has been decided, the match will be paused at the end of the round / start of the next one. If the player does not return within 10 minutes after the pause start and cannot be replaced, the team may proceed without the player or forfeit the match. This rule does not apply during main event if the technical issue comes from our provided hardware/software.

13.11. Change of Players

Players can be changed at any time but the opposing team has to be informed in advance. If necessary the game can be paused (see rule Usage of Pause function). This change may not take more than 5 minutes. If the player has not joined, or cannot be replaces within 5 minutes after the pause has started, then the team with the dropped player may forfeit or continue with a missing player.

13.12. Leaving the Server

All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one team has reached 16 rounds on the final map or has finished enough rounds of the overtime.

13.13. Continuing a Disrupted Game

If a match is interrupted (e.g. server crash) within the first three rounds of play, then the match should be restarted, if the match is interrupted after the first three rounds of play then the match should be continued where it left off, with these changes in the configuration:

  • mp_startmoney 5000 for the rest of the half
  • the rest of the rounds that have not been played should be player

13.14. Overtime

In case of a draw after all 30 rounds have been player, an overtime will be played with mp_maxrounds 6 and mp_startmoney 10000. For the start of the overtime teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.

13.15. Usage of Pause Function

If a player has a problem that prevents him from playing on, he is allowed to use the pause function. The pause function has to be used at the beginning of the next round (during freeze time). The player has to announce the reason before or immediately after he paused the match. IF no reason is given, the opponent may unpause the game and continue playing. Unpausing or pausing the game without any reason will lead to certain penalties issued by Nations Elite Esports administration.

13.16. Match Result

The result must be immediately added and confirmed by both parties, even if more match records are missing and in need of uploads. A protest may not be made after a match result has been confirmed and accepted by Nations Elite Esports administration.

14. Player Settings

14.1. Configuration/Launch Options

The following commands are forbidden:

  • mat_hdr_enabled.

The following launch options are forbidden:

  • +mat_hdr_enabled 0/1;
  • +mat_hdr_level 0/1/2.

All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be punished for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question.

If three or more players have wrong settings the team will get a default loss.

Admins may under special circumstances decide on a default loss, even if less than three players have wrong settings.

14.2. Forbidden Scripts

The use of all scripts is forbidden. However, there is an exception for the following ones:

  • Buy-scripts
  • Demo-scripts
  • Say-scripts
  • Nickname-scripts

If you are not sure if a script is allowed or not, then contact the admin team before you play an official match.

A player may be punished for forbidden scripts in any config file, regardless if it is in use, or even stored in the game folder in question.

If three or more players have wrong settings the team will get a default loss.

Admins may under special circumstances decide on a default loss, even if less than three players have wrong settings.

14.3. A3D

The use of A3D (2.0) or any program, driver or interface that simulated A3D (2.0) is strictly forbidden, and will be punishable under the cheating paragraph.Graphics Drivers or Similar Tools

14.4. Graphics Drivers or Similar Tools

Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph Furthermore it’s forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.

14.5. Color Depth

Every player must play with the highest color setting in Counter-Strike (32 bit); if the player is playing in windowed mode then the desktop must also be on 32bit setting.

14.6. Custom Data

Only steam skins are allowed to be changed, any other changes to sprites, skins, score boards, crosshairs are strictly disallowed, also only the official models are allowed. If a player fails to adhere to this rule they may be punished by the administration as they see fit, also the opponent may request a rematch.

14.7. Use of Bugs and Glitches

The intentional use of any bugs, glitches, or errors in the game will be punished by the administration as they see fit. Furthermore, it is up to them to decide whether or not the use of said bugs had an effect on the match, and whether or not they will award rounds, or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.

The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the admins discretion whether or not a punishment is necessary.

15. Player Responsibilities

15.1. Punctuality

All matches in Nations Elite Esports tournaments should start as stated on the website, any changes in the time must be accepted by the opposing party and administrators, unless rescheduling is easily manageable. All participants in a match should be on the server and ready to go at least 15 minutes before the match is to start.

15.2. Warm up – map check

Bugs on load have to be checked before the match starts (missing boxes, ladders and so on). Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.

15.3. During the Match

  • Moving through any walls, or ceilings, are strictly forbidden, also moving through the floor, or anywhere else which were not intended to be a passage is strictly forbidden.
  • “Silent planting“ is strictly forbidden (planting the bomb in such a way that no one can hear the beeping)
  • To plant the bomb where it is impossible to reach is disallowed. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.
  • Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the player to peek over a wall, or ceiling that should not be allowed according to map design
  • Using flash bugs are strictly forbidden.
  • Throwing grenades under walls are forbidden, although throwing grenades and flashes over walls are allowed.
  • “map swimming“ or „floating“ is forbidden
  • “Pixel walking“ is forbidden (Sitting, or standing on invisible edges on the map).
  • Generally, the use of any bugs in the game is strictly forbidden.
  • Using any sort of macros is strictly forbidden.

The tournament directions reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

15.4. New Positions

If any player or team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact tournament officials to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact tournament officials in a reasonable timeframe before an official match.

15.5. Match Media

All match media must be named in the following fashion:

Screenshots:
Screen — Round 1
Screen — Status

Screenshots are only valid if the nickname is easily identifiable. Failure to provide a screenshot with an appropriate nickname may be punished by Nations Elite Esports administration.

Demos:
YourTeam_YourName_EnemyTeam

Modelscreen/Smokescreen:
Model — Clantag — Nick
Smoke — Clantag — Nick
Model/Smoke — Clantag — Nick

All clan tags must be equal for all players in the team

15.6. Storage and Keeping of Match Media

All match media (screenshots / demo’s / replays/ etc.) must be stored by the participants for a minimum of 2 weeks after the match has ended. If there is a protest on the match, the records needs to be stored by the participants for a minimum of 2 weeks after the protest has been closed and resolved.

15.7. Mandatory Demo Recording

All players must record point of view demos of the entire match, starting at knife round.

16. Contact Information

All questions may be addressed to our email ?????